

All the good design in the world, though, doesn’t change the fact that dodging bullets and obstacles requires a lot of head movement, which is not my favorite thing to do in VR.

Not only are they well-highlighted, but on-screen prompts let you know when they’re coming from out of your field of view. Incoming projectiles are fairly slow-moving, so you have plenty of time to get your head out of the way (and knock it into a nearby bookshelf, but I can only blame myself for that). I enjoyed playing it like a high-speed shooter, ignoring the rhythm and immediately taking out every enemy as they appeared in front, above, or below me just as much as I enjoyed my runs where I made sure my bullets synced with the music.Įven when you’re not actively shooting you’re being shot at, but Pistol Whip does a good job not blindsiding you with stray bullets.

It is a rhythm game, but your only incentive to keep the beat going is your score.
